Hello to all! Does anyone else have it installed in FSX?. I would like to share my experience and find solutions with runway I found the issue source of the runway 23 landing problem. It seems that ADE file needs corrections with heading or something just related with rwy This is because of the noise problem of the city.
So can you try to disengage autopilot before ITD1. I used ADE program to compile and is when I found the "arrow" outside of the runway. Also, I corrected the heading to but no success as expected. Does someone experiencing this? Can be explained what is the noise problem of the city?FSX Tokyo Haneda INTL Airport New Scenery Rwy 05 ANA B787 Dep
I modified the ADE guessing nothing interfering on the route, just water around so the ILS should localize accordingly? I looked the runway 23 with ADE and I moved the Arrow from the runway side to the end centered on the rwy I found all other runways has such arrow centered at the end of runway and just only rwy23 had such arrow offset.
This behavior occurs after edited the ADE file by changing original heading Thank you for that advice I didn't know about. The real pilot also disengaged autopilot before ITD1.
Then landing by him self not use autopilot. Now, I have a question I am confused and waiting some soul can help me out lol. Why that differences from v2 and v3? You need to be a member in order to leave a comment. Sign up for a new account in our community.TechnoBrain is one of the few companies one can turn to when it comes to filling a certain scenery niche in our simulators, the Asian Pacific Region, with TechnoBrain specifically focusing on the Japanese prefectures.
The company has a few sceneries in this region under their belt already, and is now adding two new airports to that with their most recent release: New Ishigaki Airport and Miyako Airport.
New Ishigaki airport ROIG was built in to replace the older Ishigaki airport, which due to its limited runway length could no longer operate larger jets. New Ishigaki airport serves the city of Ishigaki, which is located on an island with the same name.
The airport has a relatively small number of destinations, mostly in Japan, and mostly provided by Japanese carriers such as All Nippon Airways and Japan Airlines. There is an option for dynamic lighting for Prepar3D v4 users. The scenery also comes with photorealistic textures and custom landclass scenery for several cities on the islands. Read More. Scenery developer Technobrain has released a new scenery package which covers the region of Tokyo, in Japan, with photo scenery based off of Satellite imagery.
Tokyo, one of the most populated cities in the world, features a range of iconic buildings, varied landscapes and architecture, which makes for some scenic flight simulation views.
As usual, the complete feature list can be seen below. I've been a flight sim enthusiast for some time now, and I've always enjoyed flying to various destinations all over the world, but my favourite airport is by far Corfu. I started this news site in May and since then my main goal is to keep you informed about the latest stuff happening on the scene.
Features Extremely realistic airport Excellent night techniques, realistic runway lighting according to official documents of the airport Pseudo shadows Add general aviation AI traffic Add landmark buildings Add enhanced ground texture and autogen buildings and vegetation Road traffic Add dynamic lighting to all apron lights. Author: George I've been a flight sim enthusiast for some time now, and I've always enjoyed flying to various destinations all over the world, but my favourite airport is by far Corfu.
TechnoBrain Tokyo Haneda International Airport (RJTT): The FSElite Review
Adding RJTT to my simulator was easy. Nor did I have to change scenery orders or ask other installed scenery packages to play nice with this new airport. I credit the easy installation to the fact that I have relatively little in the way of add-ons in that area of the world. Included documentation was clear, concise, and well-written. Included airport charts added a nice touch and made the whole documentation package feel like it was not just an afterthought. Developers must optimize products to make them compatible with advances taking place in simulator platforms.
Lighting, textures, buildings, are all things that require attention. The goal of any developer is to squeeze every last frame out of their scenery to provide a smooth and stutter-free experience to even those pilots relying on the most basic of computerized cockpit setups. RJTT definitely delivers in this area. This can sometimes result in lower frame rates and stutters at less-optimized airports.
RJTT was a silky-smooth experience, even at higher settings.
Buttery performance during the day, on taxi, take-off, and approach. When night fell, and natural daylight gave way to frame-eating dynamic lighting, I found that my experience was still stutter-free and extremely visually appealing. Hats off to the folks at TechnoBrain for finding that sweet spot in performance.
Visual appeal is where RJTT falls short. Textures are basic and dated. Stationary objects look like painted cardboard boxes, with blurry textures and muted, washed out colours. While taxi lines and pavement markings are present and well-done, the pavement itself looks flat and lacks the wear and tear that one would expect at a busy airport. While visually the airport may be lacking, runways and buildings are modelled accurately and placed in precisely the right locations.
A comparison between a Google Maps satellite view and the airport in a top-down view show an almost exact match. However, the developer has paid close attention to buildings and landmarks that appear close to the airport, and these are well-placed and representative of their real-world counterparts.
If you are at all familiar with the real-world airport, a flight into or out of the airport should give you a handful of familiar sights. The airport is vast and has multiple terminal buildings and parking options.Its out! Core i7 K 5. Eric Fisher. But when it comes to software, it aint cheap! DVDs used to be like that but their prices are becoming more competitive now. They have a lot of popular movies for example one is Hunt for Red October, but a lot of popular action movies.
Akihabara is a place you would love to go as you would find a lot of tech not available outside Japan. I remember seeing 3.
Haneda is truly an amazing airport now they have International flights. You have to go to Narita for the A which is the biggest A hub in the whole bar none! That's a guess on BA though. Haneda is prolific for Dreamliners, their is a vast armada of them! I like them but not their batteries and tech components don't get me started!
When they resolve that I'll gladly fly them. A lot of effort went into them and credit is due Boeing and staff [but safety must come first. Narita has an Aviation museum and great spotters areas I can help line you up with local spotters who could drive you around to 34 or 16R and Haneda has amazing locations which you would never have dreamed of for taking photos.
The best advice I can give you about Japan if you want to visit is to pack the very least amount of clothing and other stuff as possible. As you use the public transport there you don't want to be lugging huge items around with you.
The Japanese are extremely practical! You'll see what I mean if you ever do visit. One last thing, sort out your internet before you go as wifi is very restrictive there.
The problem is lots of people ring up the elderly and scam money off them so their is lots of Identity theft and such as that Japan has to deal with. Apart from that you would love it.Examples are private aircraft, the media, and aircraft involved in disaster prevention. The perfectly reproduced Osaka city includes famous landmarks such as Osaka Castle, Nanko area where the Osaka Summit was held, Abeno Harukas, as well as the site of Japan World Expo Osakaand the full extent of Japan's second largest metropolis with its densely packed buildings and residential areas.
However please note that, this would be outside the scope of our support. Your Account Log in. Other currencies shown as reference only! TechnoBrain CO. The ground textures for Osaka city area use graphical textures, not satellite imagery. Product Features Extremely realistic airport Excellent night techniques, realistic runway lighting according to official documents of the airport Pseudo shadows Add general aviation AI traffic Add landmark buildings Add enhanced ground texture and autogen buildings and vegetation Road traffic Add dynamic lighting to all apron lights.
Registration key after purchase, see order details page in customer account. Customers who bought this product also purchased. All prices include VAT where applicable. Shopping Cart. Wing Creation Inc. Aerosoft GmbH. Armi Project.Tokyo International Airport is the leading airport in Japan. Being closer to the capital Tokyo, it is one of the busiest airports in the world in the passenger traffic. The annual number of arrivals and departures of aircraft is approximatelytransporting as many as 70 million people, one of the largest in Japan.
Periodic passenger flights, charter flights and business jets other than airlines are also taken in, and the airport is used by state guests and officials to visit Japan with their own dedicated aircraft. Also, where international flights and cargo flights arrive and depart from late night to early hours. In this product "Tokyo International Airport 2" Haneda has been elaborately created with careful attention to coverage.
Your Account Log in. Other currencies shown as reference only! TechnoBrain CO. The modeling of the buildings are good. The ground textures are where this package comes up short. Not all that good on the detail and not even the same colors of the real airport. The taxiway signs are amateur.
But, comes nowhere near the level of detail of those other products. I would compare this package to Blueprint Simulation sceneries. The quality of this product is far from advertised and does not reflect the massive price tag.
I don't understand the other reviewers that led me to my purchase. It is as if its a ported FS9 scenery. Flying P3D V4 I've come to expect a great deal more than this This is a great produce. A lot of detail.